April Fool Game Friday, Apr 1 2011 

Rather than do more learning, I thought it was time for a game.  You will need:

 

1 chair for each player.

1 bean bag for each patrol (if you don’t have bean bags, you need something that might slide, but won’t roll on when it lands – you could make quoits from rope).

 

Scouts scatter themselves around the playing area and stand on their chairs.

 

 

 

The Scouts holding the beanbags must throw the bag underhand to land squarely UNDER the chair of a Scout from another patrol.  If he does, the Scout must sit down on the chair.

Once the bag has been thrown and has stopped moving, another Scout can get off their chair and retrieve the bean bag.  If the Scout is “out” then all they can do is pass the bag to another member of their patrol (or if their patrol is all out, to another Scout).  If a Scout is still “in” (and able to stand on their chair) then they can throw the bean bag.

 

BUT, once a Scout leaves their chair to get the beanbag, their chair seat becomes LIVE and if another Scout throws a beanbag and it lands on the chair the Scout is out!

 

Other rules:

A Scout can only hold one beanbag at any time – they can’t stockpile beanbags.

A Scout can only hold onto a beanbag for a maximum 5 seconds.

Scouts must be careful when getting on and off of chairs

Scouts CANNOT attempt to protect their chair from being a scoring area (hence the standing)

 

 

TLW Challenge w/c 15 March Friday, Mar 12 2010 

Okay, this will be a two-week challenge again as we will shortly be heading off for the cycle weekend.

As this is the one before we end the term, I thought we could have a little fun here.  We’ll play Word Association – you need to reply with the word that relates to the previous comment.  So, if I was to start with “Scout”, Oskar could reply “Law”.  James would then add a word that would link to “Law”, such as “Order”.  Jordy could then respond to “Order” with “dinner” and so on.

Just so I don’t get confused with which word you are linking to, I’d like you to reply by using the word that you are linking to first… so using the example above, Oskar would enter:

“Scout    Law”

James would reply

“Law   Order”

Jordy would enter

“Order Dinner”  … and so on!

So, let’s play – I’ll start:

Start   engine

Fitness Challenge and Problem Solving – the last night Saturday, Dec 6 2008 

So it was the last night.  The Scouts had been challenged to improve on their first week’s scores – and thus prove that they had got better over the weeks that we had practised.  There was a curveball challenge in that the church had been pretty much let to a christmas function – effectively hemming us all into the one hall.  This meant that many of the “standard” recording tools we had used – for example the stairs leading up to the first floor – were out of bounds to us; it also had the effect that the Scouts could (and did) distract each other.  But it wasn’t all bad; I was able to encourage my patrol to show the others what they had worked towards and to try and reflect that we were serious about getting the badges – and the Scouts worked hard to beat their times when they realised that this was a ‘make or break’ test.

 

As a plus to the evening – all the Scouts that attended this evening made their improvements and so got the badge.  Well done guys!!!

 

The problem solving challenge arrived in the format of the infamous “Kim’s game”.  Unfortunately I don’t know how well the Scouts actually did – but I know that they had realised that as a patrol they had to divide up the table of items so that each Scout only had to remember a quarter (or a third) of the tables contents.  Finally PATROL (Problem, Assess, Task, Responsibility, Off You Go, Lead) seemed to play its part….

We also played “Master, Jack” – a challenging game as it is a little confusing at the start – but quickly the Scouts got into the format of the game and didn’t want to end.  If you’ve never played the game, I’ll try to explain:

1, Everyone sits in a circle.  The first person is called “Master” (they may even sit in a chair to denote position), and then everyone numbers off “Jack 1″, “Jack 2″, “Jack 3″ etc. (typically sat on the floor)

2, The “Master” starts, by standing up and calling “Master to Jack” and a number, e.g. “Jack 5″.  The “Master cannot call “Jack 1″ or the last “Jack” in the circle (i.e. those to either side).  The “Master” then sits down.

3,  The “Jack” called (using the example in (2) Jack 5) stands up and calls “Jack [number] to [x]” where [x] is not the person calling them, or the numbers adjacent to them. They sit down.

4,  Step 3 is repeated until either the Scout calling makes a mistake (calls the person calling them, or their adjacent number) or doesn’t stand up within an agreed time (say 5 seconds).  At that point the called Scout moves to the last place and everyone else moves up one place (and re-numbers accordingly).

5,  The objective for each “Jack” is to become “Master”.

It is quite a complex game for what is a simple rule set; Leaders may find the situation when a “Jack” is called and the wrong “Jack” stands up… in which case BOTH the wrong Jack and the right Jack (typically still sat on the floor) are moved to the end.

I have seen variations of this game – especially when there are more than ten players – which have started Matthew, Mark, Luke and John - then 1,2,3, etc; or even “Major”, “Captain”, “Sergeant”, 1,2,3 etc; and I have heard elaborate opening statements and call and response versions… for example, I have heard a version that opens “The Priest of the Parish has lost his hat; some say this and some say that; but I say it was number [x] sir”… with the equally elaborate “Oh no sir, not I sir; I say it was number [y] sir”; with penalties for the incorrect call and response!  But however you play it… it is a fantastic game to play….!

 

Finally, I did get three further responses for the Heritage badge challenge – which is great!  My map would now be a very clear “World” map, with parents and grand-parents from all over the Eurasian continent!  I hope that all the boys who have now provided me with the information have managed to learn a little bit more about their families – how did they end up in Harrow; what caused their parents (or grandparents) to move from India, Germany, Newcastle, Leicester, Newcastle so that they would be enjoying Scouting here – and now.  There’s a lot that history classes can teach us – the industrial revolution, the invention of the motor car, the American Civil war – but there’s a lot more far richer history that we can learn; that of how we came to be here.

 

Next week’s blog will come after we visit the Panto (oh no it won’t; oh yes it will)…. so with foam fingers at the ready I’ll clear my throat to shout “IT’S BEHIND YOU!!!!!”

Fitness and Problem solving – part 3 Friday, Nov 21 2008 

So we met once more to work on press ups, shuttle runs, step ups, squat thrusts and skipping – and once again the results were “varied” – some better, some not so.

The challenge this week involved K*Nex, two tables and a weight.  Each Patrol was challenged to create a bridge from the K*nex moving the tables as wide apart as they could – but the bridge had to be sturdy enough to hold the weight.

We finished off with a game of Fireball – which some Scouts enjoyed.

It was an interesting evening and the boys worked quite well.

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